Features ======== New in 2.0 ---------- * Blender 2.8 support * Dynamic OSL script node (2.8 only) * Texture converter is friendlier * Animated textures * Native Cryptomatte integration (2.8 only) * Mesh export is now handled through C++, leading to a 10x reduction in export times * Support for adding and deleting objects in viewport render model (2.8 only) * Stereoscopic rendering support (2.8 only) * Search paths for custom shaders can be added in the preferences menu (2.8 only) Supported Features ------------------ * Pinhole, thin lens (supports physically correct depth of field), orthographic and spherical camera models * Camera, transformation and deformation motion blur * OSL shading * BCD denoiser integration * Integrated .tx texture converter * Render results directly into Blender or export scene files (including animations) for later rendering * AOVs * Alpha mapping (object based) * Point, directional, area and sun lamps * Spot lights (with optional texturing) * Physical sun/sky model * Gradient, constant color, mirror ball and latitude-longitude map environment models * Path tracing and SPPM lighting engines Planned Features -------------------- * OSL volume rendering (once appleseed supports it) * Light path visualization